By Lance Weiler, December 9th, 2008

This edition of TCIBR is brought to you by IndieFlix – In recent years fans have brought TV shows back from the dead, helped films get made and protested when they felt that the stories and characters they loved where being mistreated. Sharon Ross author of “Beyond the Box: Television and the Internet,” joins us for a discussion on Fandom and what can be learned from those who are passionate about the media that they consume.

beyond the box

For more on “Beyond the Box: Television and the Internet

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Lance Weiler is the founder of the WorkBook Project and also a story architect of film, tv and games. He's written and directed two feature films THE LAST BROADCAST and HEAD TRAUMA. He's currently developing a number of transmedia projects.

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COMMENTS

  • Yes, I agree. Very nice analysis. It is undeniable that the gaming world is consntantly evolving but at the same time will it ever hit that mainstream status that Hollywood has? Perhaps when younger games become older and have more money to spend? I dont know. Time will tell.

  • SirNewt

    Fantastic analysis of the state of games Jason. The gaming industry at large has always suffered from a major inferiority complex, especially when dealing with Hollywood.

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