By Lance Weiler, February 22nd, 2009

This edition of TCIBR is made possible thanks to the support of IndieFlix – Jason Rohrer is an independent game designer and developer. His games Passage and Between challenge the convention of what a video game is. Instead of relaying on graphics which are a staple of AAA games, Jason is drawn to game mechanics that create a sense of emotional weight. In our discussion Jason shares his vision for game design and explains how some of the things holding back gaming may in fact be its desire to be too much like film.

His newest game Primrose is more of a puzzle game.

Primrose is currently available through the iPhone app store.
For more information on Jason visit his site.

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Posted in culture hacker interview podcast

Lance Weiler is the founder of the WorkBook Project and also a story architect of film, tv and games. He's written and directed two feature films THE LAST BROADCAST and HEAD TRAUMA. He's currently developing a number of transmedia projects.


  • Great conversation! I love how Lance is always reminding people to consider that new social networking technology isn't going to be used just to consume media but also to interact with the story across multiple devices. This is a very valid point for the DataPortability movement. It points out that it's not just about being open, fair, innovative and extremely functional. It's also about a designing an environment where where story tellers have even more dimensions to be creative within.

    Chris did a great explanation of APML. I dig it. But man, won't those APML files become huge over the course ones internet life?


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