By Lance Weiler, February 22nd, 2009

This edition of TCIBR is made possible thanks to the support of IndieFlix – Jason Rohrer is an independent game designer and developer. His games Passage and Between challenge the convention of what a video game is. Instead of relaying on graphics which are a staple of AAA games, Jason is drawn to game mechanics that create a sense of emotional weight. In our discussion Jason shares his vision for game design and explains how some of the things holding back gaming may in fact be its desire to be too much like film.

His newest game Primrose is more of a puzzle game.
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Primrose is currently available through the iPhone app store.
For more information on Jason visit his site.

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Posted in culture hacker interview podcast

Lance Weiler is the founder of the WorkBook Project and also a story architect of film, tv and games. He's written and directed two feature films THE LAST BROADCAST and HEAD TRAUMA. He's currently developing a number of transmedia projects.

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COMMENTS

  • david geertz

    Hey Lance,

    Just wanted to say that I liked your article in Filmmaker this month. I hope you become a regular contributor to my favorite film magazine.

    Great conversation with Ted at the open video conference as well

    cheers
    dave

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