By Lance Weiler, February 22nd, 2009

This edition of TCIBR is made possible thanks to the support of IndieFlix – Jason Rohrer is an independent game designer and developer. His games Passage and Between challenge the convention of what a video game is. Instead of relaying on graphics which are a staple of AAA games, Jason is drawn to game mechanics that create a sense of emotional weight. In our discussion Jason shares his vision for game design and explains how some of the things holding back gaming may in fact be its desire to be too much like film.

His newest game Primrose is more of a puzzle game.
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Primrose is currently available through the iPhone app store.
For more information on Jason visit his site.

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Posted in culture hacker interview podcast

Lance Weiler is the founder of the WorkBook Project and also a story architect of film, tv and games. He's written and directed two feature films THE LAST BROADCAST and HEAD TRAUMA. He's currently developing a number of transmedia projects.

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  • Another great and informative interview, Lance. I really like the fact that Andrew doesn't just distribute RocketBoom on the web, but also has outlets for just about every multimedia device such as iPods, TiVos, PSPs, cell phones, etc. He really is onto something, and if we filmmakers can also take advantage of such outlets, we can only help ourselves. I think that the short form is more advantageous here, but I'm always surprised by people who watch (and buy) feature films for their iPods. I know I wouldn't want such a small screen for viewing anything, but the trend is definitely going in that direction, and we'd be foolish to ignore it.

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