By Lance Weiler, December 14th, 2009

The WBP network will be growing in the coming months as we bring on additional contributors and finalize a new site design. The following are some recent posts by contributors.

Over at the New Breed

fest submission

The SABI Festival Strategy

by Zak Forsman

STEP ZERO: ASK YOURSELF WHY

Be honest with yourself and ask why you want to do this. It will be a financial, emotional and physical drain to be sure. So you must define your goals and the reason why they are goals. For us, we have solidified our plans to release HEART OF NOW and WHITE KNUCKLES through our own distribution company, CINEFIST. So we are not seeking traditional distribution. And by “traditional” I mean selling the domestic rights for 25 years, for less than $100,000 in advance and a tiny cut of the profit. Instead, we ARE seeking some rather important things to support a direct-to-audience distribution effort:

* To meet new friends, filmmakers, fans and partners
* To garner laurels, prestige, press and reviews
* To announce a platform release to a larger audience
* To make a little $$$ on DVD, soundtrack and merch sales at each screening
* To get additional feedback from audiences

So, what does a modern, forward-thinking festival strategy look like? From the outside, it looks like the picture above – a bucket full of submission packets amounting to $1500 in fees for 40 festivals. I’ve come to define our festival strategy by working backwards from our direct-to-audience distribution plan. We know we want to begin the latter in July 2010 so the focus had to go toward festivals that would play between now and the end of June. The intent being that if we are accepted, we can incorporate that opportunity into the distribution road map, without relying on it “for direction”.

So how did I decide which festivals to submit to?

Read More

Over at Culture Hacker

Doing the Wave

wave
Dee Cook tries to make sense of Google Wave. Now that Google Wave has been out for a while, have you joined up? Is it living up to all your expectations, plus some? Or is it just something that you slobbered over because invitations were rare, but now you just keep forgetting to check in because you can’t figure out what to do with it? Read More


The First Ever Culture Hacker Gift Guide

- games, books, interactive experiences and tech are presented in a nice roundup by Haley Moore.

games

Missing: Since January and Evidence: The Last Ritual
Dreamcatcher Interactive, $19.99 and $29.99
These two games are actually on my Christmas list this year, because in spite of a ringing endorsement from Penny Arcade, I never got around to playing them. Released in 2004 and 2006, respectively, these games come as close as you can get to being an Alternate Reality Game in a box. Characters contact you through e-mail and solicit your help to catch a serial killer. (I haven’t played yet, but I hear serial killers have email, too! Eep!)

Uplink
Introversion Software, £10.00 – £5.00
When talking to friends about Rushkoff’s Exoriare ARG, I made plenty of mention of how much it reminds me of Uplink, only to find very few people have played this cyberpunk indie classic. If you love feeling 1337 and jamming out to fantastic electronic music, this is a must-play.

The Hidden Park
James Kane, $7.99
Granted, Bulpadok’s geocaching/augmented reality mashup game isn’t everywhere…yet. But if you have an iPhone and live near one of these parks, the game should not be missed. Unfortunately, there’s no way to gift a single iPhone app, so I suggest wrapping an iTunes gift card in a printout of one of these sweet wallpapers.

After Jump – books, experiences, swag

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Posted in culture hacker new breed

Lance Weiler is the founder of the WorkBook Project and also a story architect of film, tv and games. He's written and directed two feature films THE LAST BROADCAST and HEAD TRAUMA. He's currently developing a number of transmedia projects.

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COMMENTS

  • An interesting post.

    While you are not wrong on your analysis of "The Old Days", you are only partially right. And, while "The New Model" is well articulated and presented, it is not new.

    In addition to the way you describe indie films getting made, many are traditionally funded by banks using collateral in the form of license agreements between the producer and a "buyer" - typically a distributor or end user (like a TV network). Any shortfall in the funding is deficit financed either through investors or Gap financing which is typically more expensive.

    In the old way, films are made using a proof of concept model that has not changed in the last 20 years. The proof of concept model you describe - attracting investors before having an audience - is riskier but could create greater rewards as in the case of a Blair Witch because there are less cooks in the kitchen.

    In the proof of concept model I describe it is filmmaking by committee at its best (or worst). The trade off is lower risk, yet potentially higher cost and watered down profit potential due to pre-selling (a risk mitigation strategy whereby someone who commits today gets the product at a reduced rate as a hedge).

    As for the new model you describe, it is not so new in that "proof of concept" models have existed for years. The main difference is in the intended audience. Prior to the internet, B2C proof of concept was near impossible. The filmmaker would attract elements like a director and VFX team (thereby validating the project) and pitch it to an executive producer, network or distributor who would then further validate the project by licensing it or pitching it to investors, banks or end users. The only difference is that your model, which again is well articulated, takes it to the people.

    The Transmedia model you outline may not be the norm today in a B2C sense, but those that tinker with it today, like yourself, will be in a good position when the shift occurs in full swing.

    Keep forging ahead!

  • @david sorry for the delay responding to your post. With it being the Christmas season I've been offline quite a bit.

    I think Peter has already responded with pretty much how I feel about crowdfunding but I did write a detailed response to the crowdfunding question over at Culture Hacker.
    http://culturehacker.workbookp...

    I'm not sure why you think that friends and family putting money into a movie are suckers while the crowd funding a movie are not? I think it's more likely to be the other way around.

    Just for the record, we have paid cast and crew that worked on my movies. And it would be nice if we could all make a living from making movies. But unfortunately that's not the reality. Most people making features do additional jobs to pay the bills.

    I'm not dismissing fans as finance or marketing at all. But few people have many fans and what for crowdfunding it really comes down to asking strangers to show you charity. I saw one website recently where the producers went on and on about how hard everyone was working and how tough it is to make a film blah blah blah. So what? There's a lot tougher, more boring jobs to do - why should anyone feel sympathy for these people? What they should have done was inspired me. I had to look hard to find out what the movie was about.

    My point is to engage people in your story and sell what content you can so that there's a fair exchange of value. Than use that content and income to build bigger and better. It's still a tough route - absolutely it is. But spending your own cash to create some cool content is better than spending it on business plans and middlemen.

  • Whoa, this guy really knows how to make a point.

    The transmedia business model would give the filmmaker, actors, writers and other craftspeople alot more chances to practice their art. It could also turn into a crowdsourcing project where fans get to make their own version of your videos (or whatever you create before the feature film).

    Rather than just making a movie and quitting this is more about building a community and a vested interest in a storyworld that could lead to a much warmer reception of a film.

    In a way this has been done for years: LOTR and Harry Potter were first done in print (a much cheaper medium), Iron Man and Spiderman were worked out on paper before ever becoming a film.

    You can use the best of what franchises do and use it to make your own indie project.

  • RAVI CHANDRAN RAJ

    very good artcle.the analysis each model is integral to social awareness and acceptance.an indipendent film maker has to look at the sun twice ,the first to rising sun in the morning ie the film making.with no time to look at the shadow the audience.the second in the evening the beuty of the sun set . its wonderful to have the crowd along with you this time.

    the fact remains even the good films need to be marketed ,with communication skills and strategies.to that extent even the film maker.

    iam the last person to run for crowd funding,chasing the audience.an audience for a is not born out of your sales pitch.

    as don williams put ''you got to sing like you don't need the money, you got to dance like nobody's watching .a film is an art first and forever .

  • We've been following this last model for the last year. We used our own cash to shoot the first fourth of the film. Now we're out of cash and are trying to raise money for developing costs on kickstarter. If we raise that cash we will edit that first fourth and then post it on our website in hopes of raising funds for the second fourth.

    It might be a longer route but once completed we'll have a film completely funded by the fans giving us 100% ownership and control.

    An exciting future awaits.

    p.s. if you want you can check out our kickstarter campaign at http://www.kickstarter.com/pro...

  • Btw, some interesting projects to check out in the crowdsourcing area on Wreckamovie:

    http://wreckamovie.com/iron-sk...
    http://wreckamovie.com/snowbli...
    http://wreckamovie.com/landing
    http://wreckamovie.com/ironsky...

    to name just a few.

    Would be happy to see you there, wrecking some movies together:-)

  • @david I don't think the point is about crowdfunding being good or bad, it's just that it seems like most projects get it totally wrong. At worst the execution is not much better than putting a hat on the street and asking people to put money in the hat. Most people would ask why they should do that. And if the answer is just that the person with the hat wants to make a movie, most people will keep their hard earned cash for themselves. I think that it's better to start building the community first, ie sharing some thoughts of what you have in mind, inviting likeminded people to the project, ask for their comments, create an open dialog. You might even call this crowdsourcing;-) And if people like the project, get involved and engaged, they might also be interested enough to see "their" project get funded, maybe even give the project some of their own money. So yes, crowdfunding can work, but it has to be a bit more than "Hey, I want to make a movie, give me some money".

  • Great article. We've been doing the same now for one of my future projects: http://www.thehousefilmproject... We had the pre-viz of airplane sequence made. Then posted links on Twitter/FB/freindfeed and dozens of other social media sites. People commented, told us what they liked. We perfected the pre-viz, and posted the results. It was like giving them the "behind-the-scenes" experience as it's happening instead of just a bonus on the DVD after watching the film. We then picked up a composer who is going to create a soundtrack to the shot opening credit scene that we were developing. This composer is interested in doing the entire soundtrack for the film when we get financing. I was just originally creating it as a demo to show to investors that I could make an epic-sized film on a "under 1 million dollar budget". I knew it is hard to prove on paper, you need some examples. But posting the demo, which will be photo-realistic when we're done, drew in interest from people around the web. I was then inspired to set up a Facebook fan page: http://www.facebook.com/pages/... and people started to join. It's not tons of people, but keep in mind, we were just working on the demo and dropping links on SM sites. The audience loves feeling like they are "part of the show", not just a customer. Create interaction and your audience will reward you for it!

  • Great article. Really good to see analysis like this of what is going on, the more people read about the new models, the faster we'll get there. Keep up the great work!

    PS There's a typo, it's Wreckamovie, not Wreakamovie. But I obviously agree 100% that collaboration will save the indie;-)

  • Why are filmmakers so afraid of selling? Who are you making your films and or transmedia product for? I really liked most of this article but I do take exception to the idea of crowdfunding being a bad idea as you put it. How, or better yet...DO YOU pay your crews that work on your shows? This costs money. Sustainable business starts with healthy happy people going to a job that allows them to pay the bills. This includes film.

    If you want to raise money from suckers through a Limited Partnership or friends and family credit card deal that's your business. Telling people to put more risk up than is necessary is where I step in. How are you going to defend your business plan in the current market? Unless you have presales or a deal...you can't.

    Please explain to me in detail if you would your reasoning around dismissing fans as finance and/or marketing. Your logic makes no sense, unless its an art thing...

    Seriously...please answer this post.

  • great insight, Robert.

    I am working on a transmedia project and I am already "ruminating" what you describe as the last implication:

    If you perfect this evolving transmedia ecosystem you may ask yourself if you still want to make a feature after all.
    :)

  • christophe

    Thanks, great article !

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