By tools, August 15th, 2008

There are so many exciting things happening in the independent gaming scene. It calls to mind what indie film was like in the mid to late 90’s, when technology became accessible and anyone with a camera and a story could make a film. Something that I find of particular interest is how gaming allows audiences the abitily to role-play and shape the storyworld as it evolves in real-time. This creates an organic two-sided conversation with the audience. Something that can build a strong tie between the people running the game and its players.

But when I discuss gaming with other filmmakers, I’ve found that there is confusion around the term. It tends to evoke images of first person shooters or franchises like Grand Theft Auto. In reality gaming is play and play is at its core a social experience. In fact there has been an exciting shift within the gaming industry as can be seen with experiential games like Rock Band, Guitar Hero, flOw, and Spore.

But that is within the console world. Lurking below the surface is a whole movement of people designing storyworlds. The tools for creating something like an ARG are basic and accessible. Back in 1996 when we launched the site for my first feature film, The Last Broadcast we created a fictional world that was presented as fact, a way for us to extended the world of the film. In a sense that was an ARG. With the release of my latest feature Head Trauma, we created a storyworld that involved an interactive graphic novel, physical comics, alternate soundtracks (that secretly lined up with scenes from the film), phone calls / text messages from characters and even a separate web series with subliminal clues that was related loosely to the film. (see Hope is Missing)

What I’ve learned from the creation of these storyworlds is that they mirror the way many people are consuming their entertainment. The fragmentation of the digital space is a perfect opportunity to tell stories in new ways. And I can honestly say it has presented me an interesting and cost effective way to reach and engage my audience. The gaming that I’ve done around Head Trauma has been experienced by millions of people – far more than it would have reached in traditional outlets.

Related:
ARGnet
Unficiton
ARGfest-o-con
Unvierse creation 101

Lance Weiler is a filmmaker and a self distribution pioneer. His films THE LAST BROADCAST and HEAD TRAUMA are distributed in the United States and in over 20 countries around the world. Lance often lectures on filmmaking, technology, media consumption and distribution. He’s spoken at the Sundance, Berlin and Cannes Film Festivals in addition to numerous Universities and film societies. Lance is currently working on a number of new film, tv and cross-media projects. He currently sits on the board of the IFP, is the founder of the Workbook an “open source social project” for content creators and a co-founder of the discovery and distribution festival FROM HERE TO AWESOME. For more on Lance visit www.lanceweiler.com

  • Share/Bookmark

Posted in transmedia

tools

RELATED
COMMENTS

blog comments powered by Disqus
  • twitter
  • facebook
  • delicious
  • youtube
  • vimeo

Join the WorkBook Project mailing list - enter your email below...

READ

Today

generic (feed #6)
5:50pm via Read Write Web
generic (feed #6)
5:25pm via Read Write Web
generic (feed #7)
5:01pm via Tech Crunch
generic (feed #6)
5:00pm via Read Write Web
generic (feed #3)
4:53pm via Mashable
generic (feed #7)
4:52pm via Tech Crunch
generic (feed #2)
4:45pm via Pitchfork
generic (feed #3)
4:33pm via Mashable
generic (feed #7)
4:28pm via Tech Crunch
generic (feed #6)
4:11pm via Read Write Web
generic (feed #2)
4:10pm via Pitchfork
generic (feed #7)
4:08pm via Tech Crunch
generic (feed #7)
4:05pm via Tech Crunch
generic (feed #2)
4:00pm via Pitchfork
generic (feed #9)
3:52pm via FM Blog
generic (feed #3)
3:44pm via Mashable
generic (feed #11)
3:40pm via Hammer To Nail
generic (feed #3)
3:36pm via Mashable
generic (feed #6)
3:32pm via Read Write Web
generic (feed #7)
3:21pm via Tech Crunch

Powered by Lifestream.

Podcast Archive