By lw, November 24th, 2009

ARGs offer an interesting extension to a storytelling experience. The real-time web and the connectedness of a variety of devices in one?s life become a jumping off point for game-play. Steve Peters (No Mimes Media) and Jan Libby (Sammeeeees, LG15, Eldritch Errors) two pratictionars and experience designers of Alternate Realtiy Games sit down for a candid conversation about the art and craft of designing, scaling and producing ARGs. Where do you start? How do you pace the experience? And how do you know if an ARG is the right extension for your storytelling process?

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Jan Libby @labfly
Steve Peters @vipsteve

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