By Lance Weiler, March 23rd, 2010

chuckChuck Wendig is equal parts novelist, screenwriter, game designer and freelance penmonkey. He’s written and/or developed 85+ game books, and has a number of game, film, and television properties in development. His fiction work is represented by Stacia Decker of the Donald Maass Literary Agency.

Chuck will be sharing his expertise with us at the workshop “How to Develop a Story Around a Game”.

Q & A:

What excites you about the future?

Flying cars. Jetpacks. The first “i-Flu,” when computer viruses jump from their digital domain and begin infecting actual human beings. Whatever the sequel to “The Internet” will be called. All that good stuff.

What is on your playlist, reading list, or movie queue?

  • Watching: The Wire.
  • Reading: New World Monkeys, by Nancy Mauro.
  • Playing: Bioshock 2.
  • Listening: New Massive Attack.

What are some of your favorite sites and / or blogs?

  • Share/Bookmark

Posted in NYC
RELATED
  • RADAR NYC 7.29.10
    LOOK Before I Die – The Website Inspired by the pending death of the Polaroid camera, K.S. Rivers and Nicole Kenney (RADAR 028 – Before… read more
  • The Fun Stuff: Art Direction and Practical Effects
    Taking some more hiatus from the software side of things, I wanted to continue talking about some filmmaking techniques. THE LOST CHILDREN is a… read more
  • RADAR NYC 8.5.10
    WATCH Brian Newman – Reinventing Innovation A few months ago, Brian Newman (former CEO of Tribecca Film Institute and founder of SpringBoard Media) gave a… read more
COMMENTS

blog comments powered by Disqus
  • twitter
  • facebook
  • delicious
  • youtube
  • vimeo

WHAT IS DIYDays?

Join the WorkBook Project mailing list - enter your email below...

DIYDays flickr
DIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall PanelDIY Days: Town Hall Panel
DIYDays twitter
READ

There are no events to show at this time.

Powered by Lifestream.

Podcast Archive