DIYDays is a roving conference for those who create which consists of talks, workshops, presentations and open sessions centered on creativity and storytelling. DIYDays strives to present discussion and debate while highlighting innovation.
The ubiquitous nature of smart phones and location aware devices means transmedia storytelling can become a local and dynamic experience for the masses. This workshop by Ethan Rublee will serve as a rabbit hole into the technology behind AR and geo-locational platforms. Open source software, some programming gumption, and off the shelf hardware is all that is needed to experiment. Android phone app development will be thoroughly evangelized. Ideas on using local space to connect distant users will be explored. Show and tell includes AR on the Android, hacking the wiimote, anaglyph 3D, browser based AR, video see through head mounted displays, Google Maps api, and more.
DIY DAYS: An investor's POV – Todd Dagres DIY DAYS Boston opened with a conversation with Todd Dagres. Thanks to Scott Kirsner over at CinemaTech for recording and posting the conversation. We’ll be… read more
DIYDays NYC Brian Newman [vid] This week we’ll be rolling out more of the vids from DIYDays NYC. In the following talk Brian Newman (former CEO of Tribecca Film Institute… read more
How is transmedia production and distribution different from film, tv, video and game distribution? Join Anita Ondine and David Beard as they deliver a practical overview of the process of producing and distributing transmedia experiences. From budgeting and scheduling to designing an integrated workflow to the distribution of transmedia works across a broad range of delivery platforms – “How to Design Transmedia” provides an overview of how to integrate transmedia effectively into your production and distribution process.
Followers Here is my interview with Scott Kirsner, who is the author of Friend, Fans & Followers: Building an Audience and a Creative Career in the Digital Age. Scott spoke on various panels at SXSW.
What did you take away from SXSW this year?
SXSW is always great. I tell filmmakers that it’s the best annual event for figuring out how… read more
DIY Days returns to LA DIY Days is returning to LA on Friday October 28th for a FREE day of talks, workshops and networking. This year we’re excited to announce a collaboration with UCLA and Open Access Week. In addition to the having inspirational speakers sharing insights, we’ll also be rolling out a number of action oriented initiatives that focus on co-creation and open access.… read more
Transmedia Talk at SXSW 2011 – Roundtable Discussion on Pervasive Entertainment Welcome to Transmedia Talk, a new podcast covering all things Story. Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.
In this special edition from SXSW 2011, Robert Pratten hosts a roundtable… read more
Jeff Gomez and his company Starlight Runner Entertainment are leaders in the transmedia space. Jeff was instrumental in helping to establish a transmedia producer credit with the PGA (Producers Guild of America). During his talk at DIYDays NYC he gave a heartfelt presentation about his own background and what lead him to transmedia storytelling.
TRANSMEDIA STORYTELLING: CREATING BLOCKBUSTER WORLDS – JEFF GOMEZ
Growing up in the projects of Manhattan’s Lower East Side, Jeff Gomez dreamed of fantastic realms full of strange creatures, amazing heroes and high adventure. Today, as the President and CEO of Starlight Runner Entertainment, Jeff engages audiences around the world by producing spectacular transmedia storylines for Disney, 20th Century Fox, Hasbro, Microsoft and Coca-Cola. DIY Days invites you to hear Jeff tell his remarkable tale, and learn about a vanguard form of writing, creative development and production that is taking the entertainment and advertising worlds by storm.
Collaborative Transmedia Storytelling Robert Pratten discusses the lack of available tools and processes for use with collaborative transmedia projects.