DIYDays is a roving conference for those who create which consists of talks, workshops, presentations and open sessions centered on creativity and storytelling. DIYDays strives to present discussion and debate while highlighting innovation.
On Saturday March 5th, DIY DAYS will return to the New School for a day of talks, presentations, workshops, open sessions as well as a new and improved incubator. Staffed by volunteers and free to all who wish to attend, DIY DAYS strives to provide open access to information, resources and networking. Past events have sparked collaborations between filmmakers, game designers, software developers, musicians and interactive designers.
LOOKING FOR VOLUNTEERS
Since we relay on the kindness, talents and generosity of volunteers to keep the events we do open and free we are currently searching for individuals who be interested in lending a hand. If you’re interested please drop us an email at firstname.lastname@example.org – subject line “volunteer for DIY DAYS NYC.”
LOOKING FOR INTERESTING PROJECTS
Are you working on something that you’re excited about? Are you willing to share your knowledge and experience? Did you spark up a collaboration at a past DIY DAYS event? We have a limited number of slots for those who wish to share what they’re working on and are passionate about. If you’re interested please drop us an email at email@example.com – subject line project for DIY DAYS NYC
Caution Tape: Competing against Macro Budgets with Nano Cash pt 1 With the investment that’s been made (Kickstarter, My own pocket--I’m so broke right now it’s a crime, and through the gracious dollars of private investors), I knew that if it didn’t happen with a distribution deal, there was a world of self distro opening up that I could recoup the small dividends with and then open up a profit as well. Again, this goes back to having content that’s at least competently “mimicking” what Hollywood tends to churn out.
Transmedia documentation Last year I posted an idea of how to document transmedia projects. I’m now back with an improved version
Note that this is another two-part… read more
This workshop will take you through the process of conceiving, developing and releasing an app for mobile platforms including the iPhone, Android, mobile web and other platforms. We will take a close look at the process of designing User Interface and User Experience. We will also look at the evolution of human interface interactions and where we are headed. What is the future of mobile devices, including the iPad, netbooks and smartphones. Particular focus will be on augmented & alternate reality design and building immersive worlds and transmedia integration.
ARGFest heads to Atlanta I had the opportunity to speak at ARGFest in 2008 and had a wonderful time. It’s a great group of people doing some amazing work in the transmedia space. I was thrilled to hear that ARGFest this year would be getting bigger and better. I had a chance to ask ARGFest Chair Brooke Thompson a few questions about this year’s… read more
NAVIGATING THE DIGITAL DIVIDE The promise of unlimited choice and shelf space due to an emerging on-demand universe of content has many in the industry struggling to figure out how new media revenue should be divided. This highly contentious issue is at the center of the current WGA strike. But while the WGA and the Hollywood studios duke it out over Internet residuals, many… read more
BTS: Stop Motion on a Budget, Redux – part 2 by Marc Lougee
:: Digital Image Capture and why we went there
From the outset, I wanted to shoot the film utilizing a high resolution source. My experience with digital capture for animation started while Animation Director on MTV’s Celebrity Deathmatch in New York, where we had used three-chip cameras built for medical operating theatres. The image resolution & color… read more
In the media industry, gatekeepers traditionally wield extraordinary power over creatives, as they hold artists’ dreams in their hands. This imbalance has led to a bizarre set of standard deal terms and practices that would seem absurd in any other industry. Now that artists have the power to reach their audiences directly, these old ways are obsolete. Before entering the film business, Brian Chirls worked in finance and construction and attended business school. In this session, he applies his “real world” experience to the problem of negotiating with investors, distributors and platforms, sharing stories of deals good and bad.
Workshop: “Who does business this way?!” – Lessons From the Real World
The ubiquitous nature of smart phones and location aware devices means transmedia storytelling can become a local and dynamic experience for the masses. This workshop by Ethan Rublee will serve as a rabbit hole into the technology behind AR and geo-locational platforms. Open source software, some programming gumption, and off the shelf hardware is all that is needed to experiment. Android phone app development will be thoroughly evangelized. Ideas on using local space to connect distant users will be explored. Show and tell includes AR on the Android, hacking the wiimote, anaglyph 3D, browser based AR, video see through head mounted displays, Google Maps api, and more.
RADAR NYC 3.24.11 Artwork by Cynthia Von Buhler via Dr. Sketchy’s
Parts + Labor
Parts + Labor from Sean O'Malley on Vimeo.
Parts + Labor is a cute short film made by Los Angeles-based filmmaker Sean O’Malley and starring Barak Hardley and Tipper Newton. In it, a girl on a budget tries to get her motorbike fixed and strikes up a conversation… read more
Adapting a Web Series for TV I had the pleasure of attending the L.A. Comedy Shorts Film Festival last April. Their programming was a grab bag of high quality entertainment created by upcoming filmmakers, as well as some established industry vets. One highlight was the panel But I’m a CeWEBRITY: knowledgeable producers who specialize in turning successful web content into TV shows shared their insight. Before… read more