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POV

The POV is a collection of articles, how to’s and anything else that our contributors feel like covering. If you are interested in contributing something to the POV section, drop us a line work [@] workbookproject.com

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[Making a craZy 3d animated video in less than 2 weeks] I thought I would out together a little thang documenting my work on the Mindless Self Indulgence music video “Animal” There’s a ton of music video making-of’s out there but since I’m bored waiting for 3d renders to finish I’ll add one more to the mix.

[No More Flash Websites] More and more frequently, filmmakers ask me for feedback on their film websites, and I keep seeing the same thing: heavy, multimedia sites built on Flash. I keep seeing site navigation all in a full-screen image…

[Closing The Loop – The Future of independent Digital Distribution] Current conventional wisdom is that independent distribution is a broken system. Well guess what? Coming from someone inside the business that’s absolutely right.

[Cinematic Games when the audience become collaborators] HOPE IS MISSING consisted of four web films that were loaded with hidden clues. The videos were released on stage6, myspace and xbox. By design we wanted to make the ARG (alternate reality game) accessible.

[Authors that Think Outside the Book] Christy Dena continues her excellent series on cross-media entertainment with a look at how certain authors are embracing storytelling across multiple mediums.

[May the Spec be with You!] Christopher Rice breaks down the process of the spec script. For the last few years he has worked as a script reader. He shares his experience and sheds some light on the spec process.

[Filmmakers That Think Outside The Film] Christy Dena writes an article about what filmmakers are doing with content across mediums. From websites, graphic novels, remixes, blogs, books, to ARGs and so on.

[Cutting Through the Static] How can you get your work seen and build an audience at the same time? Lance Weiler shares some of his experience around the promotion and marketing of his newest feature HEAD TRAUMA.

[Stop Motion on a Budget] Marc Lougee details how he shot “The Pit and the Pendulum” with a Mac Mini computer & a Nikon D70s DSLR camera

[How Your Favorite Video Game Can Help You Make A Film] M dot Strange explains how your favorite video games can help you make a film that is not the sux0R.

[Cast it to the Crowd] Matt Hanson gives 7 tips for “crowdsourcing” your work – and how a filmmaker can better engage a community.

[The danger of OBSCURITY] With so many films being made building an audience might just be your best bet to getting your work seen.

[Is Traditional Theatrical Dead?] Is the traditional theatrical experience a dead end for independent filmmakers?

[Making a Deal to Sell Your Film] Arin Crumley co-creator of Four Eyed Monsters breaks down the terms of a deal – what should know and what should you look out for?

[The Windows of Release and Hybrid DIY] Even though traditional windows of release (theatrical, DVD, Pay Cable, VOD, digital downloads, network TV etc.) are changing everyday, it’s important to have an understanding of how they work. That way you can make informed decisions about how to best distribute your work.

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